occur when you either encounter a monster or another player.
A player has
the below options while in combat:
- Inflicts damage
on the monster, and it is based upon strength. Also decreases the monster's strength a bit.
- Each class has
its own special attack.
- Casts one of
the 15 combat spells.
- If the player
has a sword, it will hit the monster one plus the player's
sword, and gives the player 10% of
the monster's experience.
Decreases the monster's experience an amount proportional to the
granted. This also increases the monster's speed. Paralyzed monsters
wake up very quickly when nicked.
Nick in IT combat will take 10% of
the opponent's experience but it will only give a tiny fraction of
that to the
Note in IT combat
for thieves, Nick becomes Mug so Thieves can steal gold.
- Fighting for
too long makes a character fatigued and lose speed. Rest to restore speed and energy.
However, monsters will get a
free attack while you are doing so. Unfortunately rest is not allowed in IT
- This is a
battle of wits with the monster. Success is based upon the
player's and the monster's brains. The
player gets credit for
slaying the monster if he/she succeeds. Otherwise, nothing happens, and the
to luckout is lost. Luckout may not be used in Purgatory.
- An attempt to
run away. Success is based upon both the player's and the monster's brains and quickness.