frequently find treasure on the carcasses of the monsters you
slaughter. More powerful monsters carry more valuable
treasure, which is indicated by the monster's treasure type.
Also, you may run across type one and two treasures wandering
through the realm. A specific type may contain items that you
can use in your travels or currency like gold or gems which
can be used to buy things at the trading posts.
that treasure is cursed is based upon treasure type. The more
valuable treasures have a greater chance of being cursed. A
cursed treasure knocks energy lower, and adds some poison.
Below are the
various items found for specific treasure types:
Holy water -
kills assorted faeries if enough are held.
protects from cursed treasure.
Holy orb -
subtracts 0.1 sin.
Druid - adds
experience and gives a word of wisdom.
Shield of a specific strength that you can use
- cures a small amount of poison or heals some energy and
Starter Trove Map -
this will tell you the distance (+/- 10%) and direction to the
starter trove, which
contains some gold.
reduces sin by 15% (or 1 sin point whichever is lower), heals
and adds some mana.
Virgin - used
to subdue a unicorn, or to give much experience and some sin.
Short sword -
a sword will add to your strength.
throws a big force field for next fight.
greatly increases a character's quickness for the next battle.
strength - At the next encounter, strength is greatly
Pick monster -
allows finder to pick next monster to battle.
Smart Scroll -
Increases finder's brains for the next battle.
Magic Scroll -
Increases finder's magic level for the next battle.
Charm Scroll -
Protects against any special attacks for the next battle
except against The Dark Lord.
Random Scroll - Calls up one of the battle scrolls randomly.
this will tell you the distance (+/- 15%) and direction to the
treasure trove, which
few gems and a blessing.
- adds lots of mana depending on size.
Shield - a
shield that is larger than the one from treasure type two.
Lembas - cures
a moderate amount of poison and all fatigue.
increases brains without the restrictions books have.
heals and gives a permanent increase to energy.
Long sword -
larger than the treasure type three sword.
Aes Sedai -
Cleans 33% of sin, or all of it if sin is low enough.
allows finder to move anywhere in the realm for free.
adds permanently to strength and gives some experience.
cures poison, blindness and fatigue completely, heals to max,
and makes player immune to the next
Merlyn - adds
to magic level, and increases mana.
improves quickness. The square root of the quicksilver amount
rounded up is the extra speed it
Staff - allows
the player to become steward by going to (0,0) when there is
- improves a character's shield, sword or quicksilver. Your
reduces sin by 25%, adds mana, rests to max. Used in
conjunction with charms to kill The Dark
Lord. Bearer receives first hit on all monsters.
protects from cursed treasure, plagues, and special attacks.
Used in conjunction with blessing to
overthrow The Dark Lord.
Mining Rocks -
a place to mine for minerals.
- a place to fish for fish.
- Allows a player to drop a quest that they are currently
Ring of Power
- evil artifact, when used, allows one to hit much harder in
battle and sometimes saves the
user from death. Limited number of charges. Also beware,
though, some rings are cursed...
allows one to see all the other players. Also used by the
great council of the wise to seek the grail
and council trove.
Also palantir allows players into channel 8.
Casts all scroll spells on a character for their next combat
if your sin is low enough.
adds to base speed.
Anti-degeneration Potion -
stops degenerations for a certain period of time.
repels all monsters for stops degenerations for a certain
period of time.
Monster repellent -
repels a certain monster for a certain period of time.
The One Ring -
Like a Ring of Power, but permanent. Destroying the One Ring
in the Cracks of Doom while
being between level 1000 and 2000 will give you a golden
crown, which lets the player
become king or queen at the Lord's Chamber.
type 10-14 monsters may instead carry a type nine treasure.
The Dark Lord may also carry normal rings of power as well as
only gives Council Trove Scrolls.