abilities are determined by his/her statistics. These
attributes change as a player ages or goes up in levels or is
enhanced with special treasure like Hercules, or Merlyns, and
can be enhanced with equipment found as treasure or bought at
Here's a list
of the basic character statistics.
- specifies the health points of the
character so how much damage a character may take before
losing their life.
- determines the damage a
character will inflict with melee or skirmish.
A higher speed gives you better chance of winning the first
move in combat, if you do
not possess a bless. Speed can drop when too much gold is
carried or when the
character gets fatigue due to lots of fighting without rest.
Level - determines which
spells the character may cast and the effectiveness of it.
- The character's intelligence level,
which is used to calculate the success of luckout in IT and
- Experience is directly connected to
levels. It is attained by fighting monsters and other
characters and it increases as the size increases. Virgins,
Hercules, and Pillaging, and Druids
also increase experience.
- The general rating of a character.
Each time a character goes up in levels, most of the other
- A type of sickness which decreases a
character's energy and strength temporarily (while the poison
is still there).
- accumulated as a character does
certain nasty things. Players with high sin tend to be shunned
at one point they will be turned into a smurf or a dark lord
depending on a level.
of Player - roughly
equivalent to number of turns. As age increases, many personal