VERSION CHANGES
Version
1.1.7.2 (March 11, 2012 )
- Errors in the game when moving it from the old kernel to the new one, that allowed you to log into the same character more than once....had to be fixed and it was. Enjoy
- Readded the Whisper button. It works for me, test for bugs guys :)
Version
1.1.7.1 (February 14, 2012 )
- Added DarkEnigma's gravesite to Phantasia Ultimate
Version
1.1.7 (December
18)
- Quests
can only be started at or after level 30.
- Houses can be bought now after level 100.
- Fixed a
bug where Councils, X-valars, and Valars could use the wand
against Morgoth.
- Added an experience bar to the game so people can find out
how close they are to their next level, without
opening examine diagrams.
- Added Real Estate, raiding and buying houses and other real
estate.
Version
1.1.6 (December
14)
- Made it
so experimentos who are less than level 5 and who attack a
player will never get first hit, because
this was abused to kill very high levels using a level 0's All or
Nothing.
- Changed
age for each degeneration from 900 to 750 age to make the game
a bit more of a challenge.
- Changed Maximum King Bestow from 1 million gold to 20000
gold. This will cover a huge loophole where
people could make many backups of level 5+ with 200, 000 shields. The
game will be a lot more of a
challenge now.
- Fixed a
few spelling mistakes.
Version
1.1.5 (November
24 - December 9)
- Added
life scrolls for Evolutionists, but these can only be obtained
when the evolutionist has 0 lives.
- Re-added
the IT combat warning message removed with the last change and
it is now fixed.
- Removed
the "The square you're moving into is currently occupied by
another player. Do you still wish to
move there?" warning message temporarily as it caused 95% of the sockets
on Phantasia Ultimate. This
may be replaced in the future.
- Made
merchant less stingy, as he only calls people thieves up to
level 5 now.
- Added a
back catch to the restore command for valars. Now 5% of the
time a valar restores a player they
get a degeneration.
- Added a
back catch to the banish command for valars. Now 10% of the
time a valar banishes a player they
will be auto-banished themselves. This is to prevent one valar just
banishing everyone.
- Changed
taxes on nobility. Stewards now have a maximum coffer of 80000
gold which was originally 40000
gold. Also stewards can now get a maximum donation of 2000 gold at once
where as before it was 1000
gold at once. Kings now have a maximum coffer of 5 million gold which was
originally 2 million gold and
maximum donations are now 50000 instead of 20000 gold.
- Remove
the Network number in the layout for the information on
players screen so that multiples aliases
are more effective.
- Changed
Quest #6, instead of a staff or crown, James now wants a ring
as well as the palantir and gems.
- Kings
can now also get "The One Ring".
- Adjusted
charm blockage against monsters in the Evolution Realm,
because size 2 there (size 10000) in
normal realm were using only 4 charms to be blocked.
- Fixed Leanan's sap strength and Vortex's sap mana in the
Evolution Realm, it was very low because it was
not multiplied by 5000.
- Fixed bug with Valar, King commands where it would allow you
to move after you clicked their power
button, and then it would suicide you as valar but it would ban you and
crash game as King.
- Fixed bug where Orc had a special attack against a Halfling.
- Added the Thieves' mugging option instead of nick for IT
combat.
- Made channel 7, a role-playing channel.
Version
1.1.4 (October 28
- November 15)
- Adjusted
the treasure values in the Evolution Realm.
- Added
special things for Saiyan Races:
- 1% of the time, Saiyans are brought
back to life by their pride. Thanks to Hackakil for this idea.
- 1% of the time a Saiyan meets a
monster, the monster doubles its strength and brains for that
combat.
Thanks to Hackakil for this idea.
- At a special level, Saiyans ascend
to become Super Saiyans.
- 4 new
classes created: Saiyan, Ent, Necromancer, and Archer.
- Fixed a
quest bug where Quest 16 wanted Quest 14 to be activated and
also fixed a Quest bug where the
Tax collector wanted the person to tax Gwaihir.
- Fixed a bug where mana boosters gave out too much mana
because I accidentally coded it for the evolution
realm but didn't specify it in the code.
- Fixed
the Inter-terminal Combat bugs where blessing and wizard level
did not affect who went first.
- Fixed a
lot of Evolution Realm bugs
- Made
it so people could no longer get teleport backfires there,
because it sent them too far.
-
Adjusted the Treasure values in comparison to the strength of
the monsters there.
-
Adjusted posts so that in the evolution realm it increments
like the normal realm, so first one is
at +/- 100,000,100 as both x and y coords, and second is
100,000,400 and so on.
- Fixed
a bug where monster's speed in there was multiplied by 5000.
- Fixed
a bug where A Chameleon did not take any monster forms.
- Fixed
a bug where 1 charm overtook a size 1 (normal size 5000)
monster.
- Fixed
a bug with the amulet of Stardom which made people who didn't
have it, stranded in the
edge when they teleported to the edge.
Version
1.1.3 (October
18 - October 25)
- Fixed a
lot of Evolution Realm bugs
- Added the Evolution realm which is a new island as an
addition past the Edge of the Realm, which is only
accessible when possessing the Amulet of Stardom. People who go here
never return, and cannot affect
people on either sides of the realms. Maximum old age level here is 1
million - 10 * degenerations. People
who go here become Evolutionists with the suffix E on their name. Starts
with Size 1, but has huge monster
statistics.
- Made it so gold and gems are now found anywhere in the game.
- Fixed Quest #15 bug where Gondor and Rohan guards were
showing up everywhere instead of just Gondor
and Rohan.
- Fixed a bug where person could not fight monster due to
greed if they didn't drop gold. Also fixed a bug
where dropping all gold and gems did not show the monster popup line.
- Max king bestow is now 1 million gold at a time.
- Quicksilver is now added as people buy it, instead of
replacing old quicksilver.
- Added a few more quest options: Drop quest, and Quest
Inventory.
- Also fixed a bug where whenever someone clicked on Check
Quest, unless they had finished the quest it
wrote the Quest #5's details.
- Added a new area called "Mines of Moria" for size 10 and 11,
The Outer Waste now starts at size 12 and
ends in size 19.
- Added 20 quests, 16 new and 4 old to make the game more fun
to play.
Version
1.1.2 (October
6)
- Changed the Whisper button. Now whispers can be used by
typing a message in the text field then clicking
on whisper. As soon as you rest you will get option on who to send it to.
- Changed the IT combat structure.
Apprentices/Wizards always get first in combat, this is to
prevent pking of
apprentices. If one of the combatants possesses a bless, they always go
first unless the other person has
bless in which case the first attack is randomized.
- Fixed a bug where when someone with staves/crowns got cerbed,
the staves/crowns were not removed.
Version
1.1.1 (September
17 - October 2)
- Fixed a loophole in the greed change where players could
just close window to avoid having to drop their
gold and gems. Now if you close window after getting the option you will
get the option as soon as you
come back on.
- Removed the option for confirmation codes for this was found
to be a waste of time and reduced playing
time while people waited for their emails. From now on when an account is
made, you can just login right
after signing up. Any account which was not confirmed and was signed up
before today can just be logged
in to and it will not ask for the confirmation code.
- Morgoth is the only monster that drops Council Trove
scrolls, and he no longer gives size 9 treasure
because of this. His treasure is type 0 which is nothing.
- Added the Wand completely, it is now able to be used in
combat to yield all spells, and also it is more
accurate than the palantir and can be used instead of it to look for
grail or corpses. Also there is a wand
graphic which was added to the status panel and also a wand lookup which
was added to the examine
dialog. Wand also increases the damage mana bolt does.
- Tampered a bit with Whisper's code to reduce crashes due to
it by 90%.
- Fixed a bug with Whisper which forced the game to do a core
meltdown after 30 seconds if the whisper
timed-out.
- Made it so Valars could no longer relocate a person who is
in or past PONR anywhere.
- Fixed a bug where when a King bestowed gold it was not
removed but the person who it was sent was also
given the gold. Thanks to Nightmare for reporting this bug.
- Redid the Ring and Bless picture so now all the pictures on
this site are created by Phantasia Ultimate.
- Created a good new structure for whisper. Whispers also now
appears on the players chat screen.
- Changed the remaining applet pictures that were not changed
a few days ago and now only the old Blessing
picture resides from the old Phantasia v4.
- Changed the name of one of the starting places from Mordor
to Rivendell. This is to follow closer to the
LOTR theme where Mordor consisted of the Plateau of Gorgoroth and
Moint Doom. On the other hand
Rivendell is an elf village under the leadership of the great
Elrond.
Version
1.1 (August 28
- September 16)
- Changed the structure of Whispers and Invites so now they do
not crash if the person leaves. Also the
buttons only appear for them if you are not muted.
- Fixed a loophole where no charms were required to kill a
size 1 Dark Lord.
- Changed a lot of the Applet pictures and also added 3 new
policies.
- Added the Invite feature. You can now invite your friends to
the channel you are on whenever you are not in
a battle.
- Added some code so now when blind when a Moron talks it says
"A Monster Says" instead of "A Moron
Says".
- Switched a few more powers around. Bless has been given to
Council and Blind has been given to the
Oracle. Valars now have a new command called Banish.
- Changed the
life distribution to Power Classes. Oracle still gets 1 life,
but Council gets 3 and Valar gets 5.
- Switched Powers
around. Made a new command called Gem Zap which turns all the
opponents gems into
gold and gave this power to the valar. Gave the old degenerate power to
the Council and in turn gave the
Curse ability to the Oracle.
- Also added the
in between power for level 2000 - 3000 of the Oracle which was
suggested to be by
Accendant.
- Added an option to King and Steward so that when you collect
taxes where it shows you how much there is
and then asks you if you want to collect all the taxes.
- Fixed a bug
where combat could cause Fatigue loops where the game
continually running it without
removing the characters from play due to the fatigue.
- Added 5 New
Spells: Mortar, More Luck, Strength Sap, Reduce Speed, and
Scare. Read the spells help
page for more information on these spells.
- Changed the
Centaur's sword breaking from 4 per size to 2 per size for he
was getting too powerful.
- Added the
buttons Teleport for The Dark Lord and All Or Nothing for the
Mimics. Mimics now retaliate when
you cast All or Nothing on them and if it fails.
- Added the
gender to the message proclaim when any type of player logs
on.
- Fixed a bug
where the player needed half the charms of the size to
overthrow The Dark Lord, but only lost a
portion of it depending on class.
- Added Warn as
an apprentice capability again and removed Clear Smurf.
- Added King
Bestow so now King's can now bestow from 1 to 20000 gold
pieces.
- Did a complete rewrite of the game
with all the previous changes i made. Also did the below
changes:
- The Dark Lord does not steal your bless if you have
killed a Morgoth within 500 age.
- Apprentice's Warn has been swapped with Reprimand.
- Apprentices can now un-tag.
- Filter Now works, and can be accessed using
Information -> Chat Options -> Filter
- Added the bridge death event for the gorge of eternil
peril.
- Modified a bit of the treasure messages.
- Fixed a lot of segmentation faults which occured so
now game's crashing has been reduced by 98%
Version
1.0.3 (August
12 - August 27)
- Changed
Morgoth's statistics so that he is easier now until you
approach level 15000.
- Changed the
level caps. For valars the level cap is 20000 - 10 *
Degenerations and for others it is 15000 -
10 * degenerations.
- Changed the
amount of sin that councils/ex-valars received for using the
spells "Oust" and "Curse" from 0.0
sin to 0.5 sin and 1.0 sin respectively.
- Fixed the last
King Dethrone bug where it would not remove the K beside the
name after the king dies and
loses his throne.
- Added a special
attack for Centaur. He can now break swords, or reduce them
with his kick. Beware.
- Fully fixed the valar pass bug where if a council or
ex-valar got the grail while the valar was online the new
character would have valar for a few seconds before it being given back
to the old valar.
- Fixed a
bug with King Dethrone where it did not dethrone the knight if
the king went past the king's max
level.
- Changed the
Scoreboard minimum level so now only level 60 and above go on
it.
- Fixed a bug
in King Dethrone where it would not properly dethrone you if
you lost kingship because you
were past the king's max level.
- Added new Chat
Option so that Players on channel 8 can choose whether they
wish to hear channel 1 or
not.
- Morgoths
Treasure Type has been changed to 9, to help councils get more
gems and other useful stuff. This
is also to fix the loophole where a valar could make an instant council.
But those who did get to keep the
characters they made from this.
- Gurus now give
charms pending on the circle size that the character was out
on, the farther you go the
more you get. All classes but Thieves, Giants and
Dwarves receive this.
- Changed it so
that Wizards no longer receive whispers from anyone.
- Made it so
Cerberus is now scared of Thieves and now runs from battle
from a Thief when it gets the
chance.
- Fixed loophole
where if you closed applet in cracks while in battle it would
only increase the treasure size
and not the monster size. This has been fixed and now
the monster stats are rerolled once you come back
into Purgatory.
- Fixed bug where
when a valar summoned a monster it said "Hurls a Modnar"
instead of "Hurls a Morgoth"
to the receiving player.
- Thieves now
start off with the ability to Cloak.
- Removed the
ability to All or Nothing a mimic. This closes a loophole
where the valar easily got huge levels
made. Yet for those who gained from this loophole
nothing is done for it seemed like part of the game and
was done on Phantasia 4 a lot as well.
- Incorporated
whisper and made it so that muted players cannot whisper
messages. Also whisper has been
modified a bit after it was released and now it says
the sender's name in front of the messenger.
- Made dud bolts
less often and also less deadly. Dud bolts now do 50-99% as
much damage as normal
ones, and also a super bolt has been added where the
damage done is 101 - 250% and also a mana
return. If one occurs to you which is about one in a
few hundred bolts when you are a low level you will get
a message, telling you if you messed up the incantation
or if you drew on your magic to cast a super bolt.
- Fixed bug where
Jabberwocks were summoning Owlbears and Bears as friends
instead of Jub-Jub birds and
Bandersnatchs.
- Removed the
ability to teleport The Dark Lord. This is to cover for a
loophole where you could just teleport
The Dark Lord without fail, and get its treasure.
- New death
event, called Spontaneous combustion, so do not mess with the
wizards or you may find
yourself on fire.
- New change
where if the game crashes, it will have saved all of the
character's information.
- Fixed bug where
whenever Cerberus was called, it instead called a Modnar. Part
of the problem with the
new monsters.
-
Added Charms to the 2500, 2500 post so now they can be bought for 2000 gp each there.
-
Fixed bug where Gnolls were smurfing characters. Part of the
problem with the new monsters.
-
Changed Charm size usage for Dark Lord so now each race uses
0.5 charms per size for The Dark Lord.
This was to prevent a loophole where giants only used 1
charm per 10 sizes to kill a Dark Lord.
- Rearranged the buttons of the post so only if you are on the
2500 post, Leave is on the 4th button.
- Valars now die of old age at level 15000.
-
Added 4 new monsters. Scorpion, Cricket, Bear and Centaur. The
Centaur idea was given to me by
masterfrodo.
-
Changed scoreboard stats so that characters under lvl 100 only
last for 30 days. This value used to be
characters under lvl 1000 lasted for 30 days on
scoreboard. Anything higher than 100 now stays on the
scoreboard permanently.
-
Swords power has been increased from 4% strength to 6%
strength.
- A degenerate now occurs every 900 age instead of 750 age.
-
The greed change which was to allow people to drop all their
gold and gems if they meet a monster before
going into battle with 0 speed cause of greed now
works.
-
Plague has been reintroduced, since the anti plague removation
period has expired.
-
Succumbing to the dark side now goes on the scoreboard.
- Fixed bug where the game got crashed if the valar pressed
cancel to both summon questions.
Version 1.0.2 (August
06 - August 10)
-
Valars can now summon monsters, beware vala, don't make your
valar mad.
- Fixed a bug where if a council or ex-valar got valar, and
the current valar was on. They wouldn't just lose it
the second they got it.
- Fixed a bug
where if you had no staff and went to 0, 0 it would crash
game.
-
Fixed a bug where when stewards bestowed to a character the
character would always get teleported if it
evaded until it logged off and came
back. Now instead as soon as you get bestowed to the character gets
saved and quits game.
-
Stewards can be steward up to level 500 and a player can gain
up to 5 staffs in their inventory at one time.
-
Characters may now purchase gems at 5000 gp a piece from the
Plateau of Gorgoroth's post.
-
Experimentos can now only be created from 50 to 2000 away from
0,0. This is to prevent crashing of the
game by sending experimentos to 0,0.
- Merchants no longer teleport you when they cheat you.
-
After a couple of complaints, Treebeard is now changed from
the Owl back to Ent.
- Dwarfs now get the message to pick up gold instead of stoop
down to pick up gold.
-
Another class has been released. The Giant Class which the idea was given to me by
Gildor. This new class
is a super fighter but is super stupid at brains and magic.
-
The marshes restriction has been lifted for teleport, and the Chat Options bar will soon work properly.
-
New class called Thief, they have tax immunity but they risk
more of a chance of getting busted earlier on
by merchants.
-
Halflings now have their own place at size 1, called Farthing.
This is where the shire is traditionally located.
Version 1.0.1 (June
14 - July 10)
-
You can now take long strides like you could before December
2001 on Phantasia 4, and also the Marshes,
Plateau and Cracks slowing down on movement is now
removed as well.
- Councils
now have the Curse and Oust Command at their disposal.
-
Changed Saruman's base health to 2000 per size from 1500 and
also lowered Leanan's speed
by 1 point. Also Mages have add their speed increased
by 1, and so have dwarves.
-
Fixed bug where evade caused the relocation of a character to
the Edge of the Realm.
-
Changed Valar relocate now that wizards can relocate
characters into PONR and also now normal valars
can relocate people in between PONR and Edge to
anywhere between those coordinates, whether it be
starting of PONR or the last post at Edge.
-
Fully fixed display bug so when you logoff your stats are
removed from the bars.
- Fixed the bug where if all mana was used against a monster,
then no mana would be removed.
-
Changed Scoreboard Lowest Level to 50 from 100.
- Removed Plague temporarily as it is the major contributor to
the nan bug.
-
Fixed bug where when a valar died and got dethroned to
ex-valar, and energy was at the minus energy at
the valars death. Now it is restored like it is when
you die on a council.
-
Fixed bug where signing on made display show level 0 although
character was a higher lvl.
- Changed "A Water Leaper" into "A Hydro
Drone".
-
Now medics cure poison or blind 25% of the time out of their
own kindness.
-
Bless has now been made to work perfectly whether the user has
sin or not.
- Treasure messages have been changed.
- Monster and IT Combat messages have also been changed.
- Mana, Experience and Coordinates now have been made fixes,
so that if players end up in nan, they will be
auto brought back. The not a number bug still may exist
and we will try to find ways to remove it
completely.
|